Make sure to place hills on the battlefield, as these represent the walls of the cave. Other types of terrain are still usable - woods for example could represent root systems or large areas of stalactites and stalagmites.
Players setup within 10 inches of their table edge, otherwise known as "standard" deployment.
- Hills represent the walls of the cave, and thus are impassable terrain.
- Contricted Space: Large warjacks and warbeasts count the entire table as rough terrain, as they must squeeze their way through the low ceiling.
- Structurally Unsound: Each time a model makes a ranged attack, they suffer a Pow 5+2d6 hit, as rocks and debris from above falls down upon them. This hit ignores bucklers, shields, and shield wall abilities.
The game ends when a player's warcaster or warlock is defeated.