Setup:
Make sure to place hills on the battlefield, as these represent the walls of the cave. Other types of terrain are still usable - woods for example could represent root systems or large areas of stalactites and stalagmites.
Deployment:
Players setup within 10 inches of their table edge, otherwise known as "standard" deployment.
Special Rules:
- Hills represent the walls of the cave, and thus are impassable terrain.
- Contricted Space: Large warjacks and warbeasts count the entire table as rough terrain, as they must squeeze their way through the low ceiling.
- Structurally Unsound: Each time a model makes a ranged attack, they suffer a Pow 5+2d6 hit, as rocks and debris from above falls down upon them. This hit ignores bucklers, shields, and shield wall abilities.
The game ends when a player's warcaster or warlock is defeated.
RE: Constricted space.
ReplyDeleteWhat about rulhic jacks as they are built for mining and enclosed spaces?
That's something to think about! You make a valid point - I'll bring it up with the rest of the group and see what they think, probably make a change to the scenario for it. Thanks!
ReplyDeleteOur Rhulic player was the one to come up with this scenario, and he thinks that allowing Rhulic jacks to forego Constricted Space might be too much of an advantage. You're welcome to try it out for yourself though and see how it goes.
ReplyDelete