Showing posts with label scenario. Show all posts
Showing posts with label scenario. Show all posts

Friday, April 15, 2011

Scenario - Requisitioned

While engaged with the enemy, you are called to send some of your own forces to fight on another front.

Sunday, April 10, 2011

Scenario Tweaks

We've made some changes to the scenarios currently posted on the site. For the most part, it involved increasing the radial deployment size and correcting some typos. We could use some comments on the Ambuscade scenario as it needs some deployment tweaks.

Anyway, check out the Scenarios Page for the changes - more scenarios will be on the way soon!

Thursday, March 24, 2011

Scenario - Hide and Seek

Hide and Seek scenario mapAn informant has secrets vital to you and your enemy. Can you locate them and bring them to safety before the opponent?

Scenario - Ambuscade

Your army has located a small scout force and has prepared an ambush for them. However, this force was merely bait by your opponent to setup a counter-ambush!

Scenario - Anarchy

Your forces are already fighting amidst the opposing army, as commanders struggle to gain supremecy and take advantage of the confusion.

Scenario - Advance and Secure

Secure the central objective and mount an offensive against all opposition.

Scenario - Secure and Control

You have been ordered to destroy the enemy and seize their encampment.

Scenario - Eye of the Storm

A swirling maelstrom encircles the battlefield closing in on all sides. Can you withstand both the tempest and the enemy? This works best as a 4-player scenario.

Scenario - Exhausted Supplies

Exhausted Supplies scenario map
An extended campaign has left both armies low on much needed supplies. Can you still win the fight without these basic necessities?

Scenario - Plate Shift

Plate Shift scenario mapThe battlefield itself is geologically unstable, ranging from tremors to gouts of magma!

Friday, December 17, 2010

Scenario - The Cannons Ring

The Cannons Ring scenario map
This Warmachine/Hordes scenario features a battlefield rife with cannonfire! As the battle rages, forces on both sides unleash blasts across the table.

Setup:
Divide the table into quarters and label them 1-4.

Deployment:
Players deploy within 10 inches of their table edge, otherwise known as "standard" deployment.

Special Rules:
  • At the end of each Control Phase, the active player rolls 1d6. On a roll of 1-4, place a 3" Pow 12 Blast template in the middle of that quarter. On a roll of 5-6, roll again.
  • On a roll of 1-4, place a 4" Pow 14 Blast template in the middle of that quarter. On a roll of 5-6, roll again.
  • On a roll of 1-4, place a 5" Pow 16 Blast template in the middle of that quarter. On a roll of 5-6, the active player chooses a quarter and places the template in the center of it.
  • Once a template is placed, roll 1d6 for direction deviation. Roll 2d6 for distance deviation, with the active player choosing which die to use for the distance deviated.
Ending the Game:
The game ends when a player's warcaster or warlock is defeated.

Thursday, December 16, 2010

Scenario - The Battle Below

The Battle Below scenario map
Not all fights happen on the battlefield - this one happens below ground! This Warmachine/Hordes scenario features combat within a large cave.

Setup:
Make sure to place hills on the battlefield, as these represent the walls of the cave. Other types of terrain are still usable - woods for example could represent root systems or large areas of stalactites and stalagmites.

Deployment:
Players setup within 10 inches of their table edge, otherwise known as "standard" deployment.

Special Rules:
  • Hills represent the walls of the cave, and thus are impassable terrain.
  • Contricted Space: Large warjacks and warbeasts count the entire table as rough terrain, as they must squeeze their way through the low ceiling.
  • Structurally Unsound: Each time a model makes a ranged attack, they suffer a Pow 5+2d6 hit, as rocks and debris from above falls down upon them. This hit ignores bucklers, shields, and shield wall abilities.
Ending the Game:
The game ends when a player's warcaster or warlock is defeated.

Wednesday, December 15, 2010

Scenario - Sabotage

Sabotage scenario mapThis Warmachine/Hordes scenario features an attacker and defender vying over three objectives. Can the defender hold out long enough, or will the attacker destroy the objectives?
Setup:
Player 1 is the defender and player 2 is the attacker.

Deployment:
Deployment zones are 10 inches from your table edge, known usually as "standard" deployment. During deployment, the defender places three objective markers within 4 inches from the center line of the table. The defender may also deploy one warjack, warbeast, solo, or unit within 3 inches of any objective.

Special Rules:
  • Each objective marker has the following stats: Def 5, Arm 15, and 10 health.
  • Objective markers are not alive and give no soul or corpse tokens upon defeat.
Ending the Game:
The game ends when either warcaster/warlock is defeated, or the attacker destroys all three objective markers (the attacker wins), or the game goes for six turns (the defender wins).

Tuesday, December 14, 2010

Scenario - Get the Grimoire

Get the Grimoire Scenario map
This Warmachine/Hordes scenario features a mystical tome either revered or reviled by your faction - you must get it at all costs and bring it back!

Setup:
Place an objective marker in the center of the battlefield. This is the grimoire you are attempting to take.

Deployment:
Each force can deploy up to 10 inches from their table edge. This is often referred to as "standard deployment".

Special Rules:
  • Only warcasters, warlocks, or solos with the Magic Ability may attempt to pick up the grimoire.
  • To pick up the grimoire, the model must be in base contact with the objective marker.
  • Any model in base contact with the objective marker cannot be targeted by ranged attacks.
  • Picking up the grimoire does not take any actions.
  • Once the grimoire is picked up, remove the objective marker.
  • If a model carrying the grimoire leaves the battlefield, place the objective marker where the model was located at.
Ending the Game:
The game ends when either one player has carried the grimoire back to their deployment table edge, or only one player has any models left that are capable of picking up the grimoire.