Posts, decklists, terrain, battle reports, scenarios and more.
Sunday, December 19, 2010
Searforge Commission Minis
Labels:
pictures,
Searforge Commission,
warjacks,
Warmachine
Friday, December 17, 2010
Scenario - The Cannons Ring
This Warmachine/Hordes scenario features a battlefield rife with cannonfire! As the battle rages, forces on both sides unleash blasts across the table.
Setup:
Divide the table into quarters and label them 1-4.
Deployment:
Players deploy within 10 inches of their table edge, otherwise known as "standard" deployment.
Special Rules:
The game ends when a player's warcaster or warlock is defeated.
Setup:
Divide the table into quarters and label them 1-4.
Deployment:
Players deploy within 10 inches of their table edge, otherwise known as "standard" deployment.
Special Rules:
- At the end of each Control Phase, the active player rolls 1d6. On a roll of 1-4, place a 3" Pow 12 Blast template in the middle of that quarter. On a roll of 5-6, roll again.
- On a roll of 1-4, place a 4" Pow 14 Blast template in the middle of that quarter. On a roll of 5-6, roll again.
- On a roll of 1-4, place a 5" Pow 16 Blast template in the middle of that quarter. On a roll of 5-6, the active player chooses a quarter and places the template in the center of it.
- Once a template is placed, roll 1d6 for direction deviation. Roll 2d6 for distance deviation, with the active player choosing which die to use for the distance deviated.
The game ends when a player's warcaster or warlock is defeated.
Revenant Crew
Here's a portrait of a plethora of properly painted pewter pirates produced with pinache by Privateer Press! Props! Now say that five times fast.
Durgen, Gorten and Ogruns
Labels:
durgen madhammer,
gorten grundback,
ogrun bokur,
pictures,
warcasters,
Warmachine
Thursday, December 16, 2010
Scenario - The Battle Below
Not all fights happen on the battlefield - this one happens below ground! This Warmachine/Hordes scenario features combat within a large cave.
Setup:
Make sure to place hills on the battlefield, as these represent the walls of the cave. Other types of terrain are still usable - woods for example could represent root systems or large areas of stalactites and stalagmites.
Deployment:
Players setup within 10 inches of their table edge, otherwise known as "standard" deployment.
Special Rules:
The game ends when a player's warcaster or warlock is defeated.
Setup:
Make sure to place hills on the battlefield, as these represent the walls of the cave. Other types of terrain are still usable - woods for example could represent root systems or large areas of stalactites and stalagmites.
Deployment:
Players setup within 10 inches of their table edge, otherwise known as "standard" deployment.
Special Rules:
- Hills represent the walls of the cave, and thus are impassable terrain.
- Contricted Space: Large warjacks and warbeasts count the entire table as rough terrain, as they must squeeze their way through the low ceiling.
- Structurally Unsound: Each time a model makes a ranged attack, they suffer a Pow 5+2d6 hit, as rocks and debris from above falls down upon them. This hit ignores bucklers, shields, and shield wall abilities.
The game ends when a player's warcaster or warlock is defeated.
Cryx Miniatures
Some Cryx minis here - Deathjack, Scrap Thralls and a Necrotech in the first picture and a Deathripper and Slayer in the other!
Vassal of Menoth
Subscribe to:
Posts (Atom)










