Friday, December 17, 2010

Scenario - The Cannons Ring

The Cannons Ring scenario map
This Warmachine/Hordes scenario features a battlefield rife with cannonfire! As the battle rages, forces on both sides unleash blasts across the table.

Setup:
Divide the table into quarters and label them 1-4.

Deployment:
Players deploy within 10 inches of their table edge, otherwise known as "standard" deployment.

Special Rules:
  • At the end of each Control Phase, the active player rolls 1d6. On a roll of 1-4, place a 3" Pow 12 Blast template in the middle of that quarter. On a roll of 5-6, roll again.
  • On a roll of 1-4, place a 4" Pow 14 Blast template in the middle of that quarter. On a roll of 5-6, roll again.
  • On a roll of 1-4, place a 5" Pow 16 Blast template in the middle of that quarter. On a roll of 5-6, the active player chooses a quarter and places the template in the center of it.
  • Once a template is placed, roll 1d6 for direction deviation. Roll 2d6 for distance deviation, with the active player choosing which die to use for the distance deviated.
Ending the Game:
The game ends when a player's warcaster or warlock is defeated.

Revenant Crew

Revenant Crew
Here's a portrait of a plethora of properly painted pewter pirates produced with pinache by Privateer Press! Props! Now say that five times fast.

Durgen, Gorten and Ogruns

Durgen Madhammer and Ogrun Bokurs
Durgen Madhammer and Gorten Grundback 






Here's Durgen Madhammer with some Ogrun Bokurs and Gorten Grundback.

Thursday, December 16, 2010

Scenario - The Battle Below

The Battle Below scenario map
Not all fights happen on the battlefield - this one happens below ground! This Warmachine/Hordes scenario features combat within a large cave.

Setup:
Make sure to place hills on the battlefield, as these represent the walls of the cave. Other types of terrain are still usable - woods for example could represent root systems or large areas of stalactites and stalagmites.

Deployment:
Players setup within 10 inches of their table edge, otherwise known as "standard" deployment.

Special Rules:
  • Hills represent the walls of the cave, and thus are impassable terrain.
  • Contricted Space: Large warjacks and warbeasts count the entire table as rough terrain, as they must squeeze their way through the low ceiling.
  • Structurally Unsound: Each time a model makes a ranged attack, they suffer a Pow 5+2d6 hit, as rocks and debris from above falls down upon them. This hit ignores bucklers, shields, and shield wall abilities.
Ending the Game:
The game ends when a player's warcaster or warlock is defeated.

Cryx Miniatures

Deathjack, Scrap Thralls and Necrotech
Deathripper and Slayer 









Some Cryx minis here - Deathjack, Scrap Thralls and a Necrotech in the first picture and a Deathripper and Slayer in the other!

Vassal of Menoth

Vassal of Menoth 1
Vassal of Menoth 2